The satchel charge becomes armed when placed has a random time until detonation and has a small chance to malfunction requiring the user to pick up and rearm.
Satchel through sheet metal wall rust.
Armored hard satchel charges 18 c4s 2 6 rockets 5 18.
12 gauge buckshot 95 239.
This guide shows details of satchel raid s and what is needed for them.
The satchel charge is a craftable explosive that can be thrown on towers doors and deployable items.
Would have been even more useful to have the numbers if you come across a partially degraded base for example a satchel charge does 70 dam to a sheet metal door which has 275 hp.
1920 sulfur 2880 coal hqm door 12 satchels.
The time it takes to detonate is unpredictable much like the beancan grenade with the same random fuse times and the chance of being a dud.
Doors wooden door 2 satchels.
56 hours 35 min 1 sec 555 560.
High external wall gate wood satchel charges 7 c4s 2 1.
Armored soft hatchets 59 59m pickaxes 35 52m30s.
If the door has 88 hp left it s useful to know.
48 hours 30.
Short about guide here i ll show satchel raid s and what is needed for them.
Sheet metal soft hatchets 44 44m pickaxes 26 39m.
Sheet metal hard satchel charges 13 c4s 1 95 rockets 3 89.
Both the high external wooden wall and gate require 6 satchel charges to be destroyed.
A sturdy building piece able to take around double the damage as a stone wall and much less vulnerable to melee.